Neech "Sparkles" Duskwillow

=• Dossier •=

Personal
●	Name: Neech Duskwillow ●	Age: 33 ●	Birthplace: Thames, Arboria ●	Ethnicity/Race: Aurin ●	Occupation: Owner of The Past, Playwright, Actor, Surveyor, Horticulturist, Sales ●	Social Class: Drifter ●	Education Level: Bachelors ●	Relationship Status: Former Consort to Matriarch of Thames ●	Political Disposition: Pro-Exile, loyal most to Myala, speaks for the trees ●	Religion: Weave, Nature

Physical
●	Sex: Male ●	Blood: AB+ ●	Height: 3’8” ●	Weight: 87 lbs ●	Hair: Rainbow ●	Facial and Body Hair: Unruly Mane, Body Hair ●	Eyes: Violet ●	Skin: Gray ●	Nails: Trimmed, well kept when off duty, working he's filthy ●	Teeth: Always clean ●	Speech: Manic, fast-paced, wild and enthusiastic ●	Tattoos: Right forearm blue lily flower script "Lyl," left forearm red bloom script "Mady" ●	Strengths: Strong smile, athletic build for a smaller frame ●	Weaknesses: Caffeine, bum right knee, tea, granok whiskey, women, being called "adorable"

Psychological
●	Mannerisms: Expressive, fidgety ●	Obsessions: Children, plants, acting, plays, mapping Nexus, tea, wine, women ●	Phobias: None known ●	Strengths: Talented stalker, not afraid to fail, writer, extroverted, excellent father ●	Weaknesses: Women or children in danger, a good drink or smoke ●	Activities: Climbing trees, drinking tea, smoking, acting, sipping wine ●	Interests: Nature, making people laugh, making people cry, children ●	Goals: Find a safe place for him to live with his girls, share stories through theatre ●	Aggression: Prefers not to fight; but harm family or nature, he becomes a storm of horror ●	Favorite Places: Trees, lagoons, the stage, high elevation views ●	Favorite Scents: Thyme, various natural pheromones, wooden embers, sage ●	Favorite Weather: Tropical ●	Favorite Food: Steak ●	Favorite Drink: Fine spice tea ●	Favorite Color: Red ●	Favorite Quotation: "Please, not before my second cup of tea!"

Family
●	Ex-Wife: Matriarch in small village of Arboria, it's complicated ●	Father: Athair Whispbark - Carpenter; Active; Alive ●	Mother: Coriander Duskwillow - Farmer; Active, Alive ●	Sister, Younger: Meda Duskwillow- Brilliant, Wacky Scientist; Alive ●	Daughter (twin older by 17s), 10: Mady Duskwillow - Student; Alive; Lives with caretaker ●	Daughter (twin younger by 17s), 10: Lyl Duskwillow - Student; Alive; Lives with caretaker

=• The Past •=

Theatre
Live Theatre and Cocktails Come one, come all to a journey into the past. Witness adventure unfold before your eyes and lose yourself to stories of romance, war, loss, and joy enrapturing your soul. Enjoy a drink with your friends while captivated by a cast of talented minstrels tugging at the strings of your heart. Reviews: "I saw an amazing play from The Past" "Last time I got that drunk was in The Past" "Cutest girl I ever met was in The Past" "I got that costume from The Past" ((WiP home being a theatre/bar combo with live plays with schedules))

Plays
((Coming Soon))

=• Known History •=

Don't Call Him Cute
Booming thuds echo throughout the fire-licked cavern. A faint shadow whispers a warning hush to the giant stone-like granok. The guards are on alert as mortal danger lurks venomously around every corner. The magnanimous granok gruffs in dismay as he lifts each leg in a ceremonious sneaking fashion only to crumble the ground to dust with a thunderous blow as foot meets the earth. "Can't you please be quiet? Do you want the entire Dominion to come say hello?" Sparkles' voice stabbed with seething frustration. "I'm sneaking just like you." Grent belched back coldy. Sparkles' kinetic tech-suit veiled his small frame as he expertly meandered around the cavern, ears flickered in various directions with alert attention to subtle traces of volume, his breath stilled into concentrated pulses, his exposed feet touching the dirt with care not to disturb the gravel more than necessary. It was an artistic approach - a dance that he'd done many times with disciplined pursuit. His grin turned wicked in a menacing favor like a hound about to pounce on fresh prey. The aurin's hand slipped to release razor talons with a slick metal graze. His heart-beat was almost audible as he gritted his teeth. His eyes pierced a lazer-lock focus on to a draken guard who set his gun down beside him. Sparkles arced around, giving a wide enough berth to approach with absolute deadly silence. Invisible eyes widen as Grent attempted to keep pace. Before Sparkles could even regain composure, his head dropped in disbelief. The draken rolled to grab his gun, taking a firing stance and shouting for backup. Torches, flares, and flashlights immediately point in the direction of the 'sneaky' granok's footsteps to reveal the silhouette of Sparkles and the enormous frame of his companion. Channelling all energy to a defensive armoring mechanism, the veil shatters and Sparkles doubles back to protect his clumsy compatriot. Shots are painfully absorbed to give clearance for Grent to do some real damage. "FINALLY! No more creeping around like mice.  It's time for some action!  Cover me." Stomping into the fray under the surprisingly spry shield of his aurin friend, Grent pulls out a cannon-sized Launcher. It buzzed fiercely before unleashing a concentrated bolt of lighting aimed with great prejudice towards the draken. It sizzled the guard's body, arcing around to also short out the flashbulbs aimed at them. Static and flesh burning immediately flooded the area as sets of boots came billowing down the hallway towards the carnage. Sparkles spread out to pull their attention to what could be seen as the more vulnerable target. Blades whipped ferociously at the Dominion soldiers as they came to greet him at the opening to the room. The granok moved to gain a better post behind a stalagmite, ignoring the stench of freshly fried draken carrion. In the dim lighting, Grent was difficult to see aside from the blazes of light pulsing from his Launcher. Without the protected veil of his suit, Sparkles was clear even in the dark. No amount of soot and dirt could really hide the wild rainbow streaked locks on this little guy. Although quite muscular for his size, between shale-pink skin and the overall frame - he wasn't very intimidating at first glance. All of that changes when one-foot talons in whirlwinds of terrifying slashes are blinding your view while being shot at. Brutal, visceral blades pierced deeply until the only hearts left pumping were those of Grent and Sparkles. The squad had been dispatched within minutes. "Not as surgical as I would have liked, Lead-foot!" Sparkles hissed to Grent. "Hmph, I didn't realize ya had that in ya for a cute widdle twee-huggah. Shoulda just lit the whole cavern ablaze and smoked 'im out instead." Grent huffed in return as he lit a cigar. Scarlet eyes widened as the aurin grimmaced with venom. He lept up to throw a haymaker right into Grent's chin. Wincing in agony, Sparkles clunched his bloody fist between his legs. "Oooh! Hit a soft spot, did I?" Grent sniffed as he witheld a chuckle. "Urgh...don't EVER call me that." Sparkles hissed in pain as he leaned over to pick up the cigar. He threw it into his mouth and took a deep draw. Puffing a billow of smoke up at the giant before him, "ya see this? Mine now.  Let's go get the plants we came here for." He clenched the large cigar between his teeth and let out a crimson-soaked smile. "PLANTS? We came here for a few flower pots?" "These are rare in Algoroc. Potential healing properties.  Heck, could be allies.  They didn't like being in captivity." "They?" "Yea, how would you like being captured and taken to a cold place away from home? Lonely, with UV Ray lamps instead of sun, no one to talk to...?" "Yer crazy - ya know that, Sparkles?" Chiktikka, the Scanbot, buzzes in as Sparkles enters the lab. It scans and bleeps excitedly. "This is them," the aurin bounced. Liberating the flora and plants by placing them in Grent's pack, he leans over and coddles one of the branches. "It's going to be alright. You're safe now." An alarm broke any sense of sovereign peace as an intercom alerted all nearby soldiers of a possible infiltration after communication went silent. Sparkles did what he did best; removing a rough blueprint of the layout he had drawn up from a previous scouting expedition, he traced a passageway through the ducts that could provide a quick escape. Grent would need to run ahead with enough time to lay mines and IUDs, so a diversion had to be made. The granok would go work on lacing explosives that would block his path of pursuit for incoming guards chasing the aurin, drawing attention away from him. It'd be a noisy and somewhat sloppy plan, but it was their best bet. Using sound timing over closed-channel communications, Sparkles was able to time each of Grent's paces to help direct him out of harm's way. Remaining far enough behind to give purchase to as much time as possible, he leveraged his susceptibility of being an easy target as the soldiers focused their efforts on the little rainbow aurin instead of the hulking rock pounding down the tunnel armed with a launcher. Sparkles took down two soldiers with unsuspected clawblades to their spines before becoming quickly overwhelmed as six more took their place. He doubled back with a whirlwind of visceral slashes and flashy dodges, making for a very difficult target to hit. Three shots from a pistol struck home to disrupt the defensive mechanisms in his suit as sparks began to crackle along his chest-plate. Corridors exploded with blinding flash-mines set by Grent in his wake of escape. Seeing the soft rays of daylight, Grent stopped to check for the air-duct that Sparkles had mentioned. He lined the ceiling and any surrounding pillars or constructs holding the cavern in with high-caliber explosives. Firing blindly in his path, the granok thundered out of the stronghold sending a signal that the IUDs will detonate in mere seconds. The granok's voice is full of static, but it's enough for the aurin to gain hope for one last push before bracing himself for the shock-wave. The tunnel explodes within a few heart-pounding moments, sending rock and stone down to block the path. The six draken pursuing on foot are momentarily dazed as the aurin channels all available power in his suit to stealth. He leaps up to the duct at a blistering speed, tears it open with his blades, and draws upon every last muscle in his body to pull himself in. Wracked with pain, the aurin claws through. The rendezvous point was eight klicks west. Grent made it there first, taking careful measure not to be pursued. His comm had been radio silent on the other end for over an hour before hearing that arrogant, but lovable voice on the other end. "Hey, rock-head! Are the plants ok?" Sparkles' voice was raspy and coated with dust. "I'm fine, thanks...samples of the plants are intact and the mission's a success. Still not sure what the fuss was about, but glad to hear yer voice!" Grent laughed hoarsely. "Aww...you're getting soft on me, aren't ya? Get some cigars ready, baby.  We'll regroup and head back home.  Just in time to see the girls." "Just make sure to do one thing for me, huh?" Without pause, and with a cheesy smile from stone to stone, "make me look good when you tell your tale of this little scrimmage."
 * THUD! THUD!  THUD!|

Family
Sparkles isn't his birth name. Neech Duskwillow has a younger sister by the name of Meda who would always tease him about his looks since they were little kids. As an adult, Neech was a consort to a matriarch of a small group of Aurin in a verdant village in Arboria. He was one of three consorts who loved her very much. Together, they conceived two girls of their own that Neech elected to raise. These are caring girls, attuned to nature and very innocent. Their favorite thing to do was listen to their father tell stories of the adventures he had with various trees and mountains throughout the lands. People would gather from all around to watch Neech reenact tales of the past on a grand wooden stump of a stage. Others would join in as the actors made others laugh and cry with comedic and dramatic twists of plot. It was all in good fun and a spin on established history, often poking fun or making the heroes that much more magnanimous. During the war on Arboria, time for play and theatre was gone. The matriarch wished to stay with her people and many lives were lost as the World Reapers tore their land asunder. His lovely matriarch saw that there was limited space on the fleet and that not every aurin would be able to achieve rescue. She sent anyone who fathered her children away with their kin to seek sanctuary. The matriarch was wise and very giving. She cupped Neech's face in her hand as streams of tears flowed. Knowing he didn't like to be reminded of how cute he really could be, she mocked him as they gazed into each other one last time. The matriarch called him "Sparkles" for the way the moon hit his eyes, swelled with tears. Their young girls called him "Daddy Sparkles" on the fleet, not fully understanding the depth of emotion behind it all. The name just kind of stuck amongst the crew-mates and right into their subsequent landing on Nexus. He's a dedicated father who doesn't like being separated from his girls. Sparkles has taught them much about survival in the wilds and how to identify hazards. He's even went to far as to give them the same types of neural implants he has undergone to scan for vulnerabilities in real time to measure whether it's a fight or flight situation. Many females of various races who favor the Exile cause have become close allies who rotate taking care of the children should Sparkles need to endure a mission. They are mature beyond their years, but still miss their daddy when he's gone. Knowing the brevity of discretionary time spent between missions, Sparkles will often elect to spend it with his daughters in lieu of other things. He cherishes the little monsters. The true goal, motivation behind everything Sparkles does, is to provide a safe sanctuary for his daughters to grow up.

Sparkles
Neech goes through great lengths to overcome his looks. He lets his hair grow wild, spends a great deal on his various passions, even doesn't mind getting dirty. One just can't hide that grayish, pink skin and rainbow streaked hair though. No matter how much dirt cakes his locks, the colors bleed through. No matter how scratchy he gets, his skin is still freckle-kissed rose. We're not even going to touch the fluffy tail swaying behind him or furry ears that flicker about. The complications behind his acceptance of the name "Sparkles" and the distinct separation from other terms are mired in layers. On the face, it doesn't take long to realize that although he's fun-loving and light-hearted, Neech despises being associated with terms that strip away his masculinity. Being called "Sparkles" or worse, being known as "Sparkles" more than his real name carves at this struggle to fight the tree-hugging stigma. Peeling back another layer, it's a reminder of the decimation of his homeworld. The loss of dear friends - aurin, tree, plant, animal...his beloved matriarch. All of it culminates into a beautiful tragedy of emotions pulling at his heart-strings. Anger swells up as much as sorrow. Possibly the most powerful reaffirmation that it's appropriate to be referred to as "Sparkles" though is the genesis of the name. The origin came from his beloved and has served as a means of both adoration and a reflection of his own sense of humor through his daughters. After all, it is them who really took that ephemeral name on a whim and stamped it on their father in all subsequent introductions on the fleet. His younger sister, Meda, is always willing to remind him that the name is inescapable. So, summoning all tolerance and clairvoyant charm he can muster to mask the blind fury behind the coined name, Sparkles endures the wonderful torment of having that be the name he's remembered by. Could be worse!

Research, Exploration, and Theatre
Sparkles is tasked with horticulture research to find what mysteries lay in Nexus. He moves with the motion that there are many threads in the world, but one tapestry. Each living thing is a thread that is woven to bond each other. He protects the threads that are threatened by others to be ripped and cut off. Many herbs bring solutions to problems. Some hold healing properties. Some encourage growth of hearty crops. Other reasons for his research are to find purpose for rations, shelter, weapons, or even aesthetic pleasure. There is culture and story that can be told by old books, holos, plants, and more. He sets out to discover it before it falls into the hands of those that tore his homeworld asunder. Aside from that, he's not really that well respected in the scientific community. Neech is barely able to keep Chiktikka operational and his work is far from progressive - in fact, it's quite rubbish really. He has a knack for slipping in and out unnoticed and has been successful in missions to plant tracking mechanism to keep tabs behind enemy lines. Sparkles gets a real thrill discovering the many mysterious pathways hidden within Nexus and found himself beginning to map out various regions. It was Grent who recently convinced him to start leading expeditions. Perhaps he could still leverage his knowledge of the wilds for survival to plot new lands to claim for the exiles - to find a proper home for his daughters, safe from harm. In his travels, Sparkles writes treatments to pass the time. Screenplays offer a sort of retreat from reality to put his creativity to work. There is passion in telling a story through live theatre that forces you to think and feel more than ever before. It is through this outlet that he can keep culture alive, not just for the aurin, but for others as well. He dreams of hosting grand openings to share the adventures of exploration throughout Nexus, to captivate minds of others with stories of romance and drama with the rich history of all that volley for position within its lands. How did they come to be, who are the heroes, who are the fools, and who will tell their tales? Welcome to The Past.

Alignment, Talents, and Weaknesses
Chaotic Good Neech is the embodiment of passion and determination. He will do anything for the good of those he cares about. Whether that be going out of his way to help a neighbor put up a fence or jump in front of a Dominion attack to provide time for others to flee or gain a calculated advantage - that's our Sparkles. He's quick to make decisions, doesn't always make the best choices. Neech is an easy man to follow, but equally satisfied falling in line to take orders. He's resourceful and not above going outside typical means to resolve an issue or overcome an obstacle. Sparkles is a bit of an enigma. He's quite clumsy in day-to-day life, often tripping or falling. When he's focused on a task, he's a maestro conducting a beautiful symphony. When he's distracted or burdened, he can be a cacophony of chaos. He's susceptible to flirting, food, and any child's pleading. Of course, he's also quite temperamental and insecure about his appearance. Neech is a gentleman and wears his heart on his sleeve.

=• RP Preference Sheet •= Preferred RP combat method(s): rolls, emotes, duels Play along with RP Bounty on your head/my own head: Yes Play an antagonist for your character or your plot-line: Yes Will play an NPC for your RP plot-line: Yes Will submit to all In-character consequences of my RP actions: Yes Real-time RPed capture time: eight days RP darker, more violent topics: Yes Will play relationship/children plot-line: Yes