NAGBAR



=What is NAGBAR?= NAGBAR, or Nexus Anti-Gravity-Board Action Racing, is a periodical Exile event on the planet Nexus, that allows brave souls to volunteer to hurtle across the land at high speed, on semi-regulated grav generators strapped to wedges of steel, with nothing protecting them from a bad case of road rash than a quarter inch of toughened Girrok hide.

To call NAGBAR "professional" racing would be an overstatement. Qualification for racers amounts to "owns a hoverboard" and "can write own name" on a racer declaration form, little attempt is made to clear courses of wildlife or even civilians before a race, and several regularly used courses are selected on the merit of "possible risk of personal injury".

The primary function of the races is to provide both a form of entertainment to the population of Nexus, helping them forget about the multitude of things trying to eat and kill them on a daily basis, as well as to provide a subtle method of providing practice in high-speed intercept/evasion techniques.

=Locations= The following are courses currently used.

Celestion
Starting in the town of woodhaven, this short, sweet course circles the outskirts, before heading south over the downed bridge. From there, it's easy sailing off to Darkloam Hollow, so set trusters to maximum, and let fly.



Thayd
Strap on your respirator, we're going to hell, and it's uphill all the way! This course will see you tearing through the Grimhold quarantine zone, on your way to Thayd. With the ravenous hot on your tail, and the air full of toxic fumes, you're going to want to be fast. Seriously. Respirators. That's not a joke. No one wan't to drag your zombie bait ass back out of there.

From there, you'll be zipping through the Transverse Tunnels, up the alleys between the spaceport and academy tents, into the old Osun ruins. First one to clear the debris, and emerge at the other side wins.

Algaroc
You're going to want to be heading the pack off the starting grid on this one, those mines have a short fuse. With a brief detour through Gallow, it's time to duck, as we're hurtling straight down a mineshaft.

Tempest Refuge
What goes up, must come down. You're going to be doing both. Race to the top of the scaffold overlooking Tempest Refuge, then catch mad air as you plummet straight back down over the roof of the town hall, and kiss goodbye to your shin bones. Keep control of your board as you zip over the canyon into Skywatch, to the finishing line under the signposts.

Whitevale
Time to get your feet wet! From the heights of Thermock hold, you will make your way down to the lake, before skimming yourself between the naval-mines. Coming back onto dry land via the wrecked Redmoon ship, it's off to Wigwali village, then down the rapids and falls, stopping just outside prosperity junction. Mind those bridges, they don't give much headroom.

Farside
Currently under review for safety, this course is laid out to provide you with some of the most insane jumps imaginable. Unfortunately, some of these jumps were so tight on their timing, that a recent fluctuation in farside's gravitational pull has resulted in this course needing a redirection in places. The final rout will still feature ravine jumping action, and precision timing. Pray you don't crack your sealed helmet if you fall.

The Test Track
The Triple T, available for birthdays, stag dos, and funerals, preferably the latter not connected to prior use of the track. This obstacle laden high rise metal monstrosity has been scientifically (The guy hired to strap it together was asked to wear a lab coat) designed to bank, weave, jump, and [s]break[/s] challenge its racers to their limit.

The "Blimp" and NAG-bar
Either seen circling above the race course, showering the attendees with multicoloured light from its multitude of advertisements, or parked up by The Triple T. Inside this horrible example of aerodynamics is the NAG-bar lounge, providing race-day refreshment, and souvenirs.

=Regulations=

All racers must be registered to race before a specific race day.

Board modifications are permitted, as long as they do not have a negative impact on other racers.

Board modifications which have a negative impact on the board owner, or their health are permitted as long as they adhere to previous regulation.

NAGBAR does not take responsibility to injury or death, unless caused by security, or supplied refreshment.