Silas Sedgewick

=• OVERVIEW •= ''"... Look. We can make this simple. Stay out of my way, stay out of the wrong crowd--you know who I'm talking about--and we're golden. If you ever need an extra gun on your side, or two, you know how to find me." --Silas''

Silas Sedgewick is one of many in the Exile numbers making some purpose for herself on the planet Nexus. A Judge, trained under Judge Muraia Ellegood, she leads a nomadic lifestyle traveling between settlements, keeping to her own until needed and keeping a personal promise to explore the uncharted territories of the strange planet.

She's seen as anything between a sharp-tongued waif, to a brutally efficient--but fair--figure, if cold. More than once, people have found her a little hard to read, and generally she doesn't give them much time to linger on the matter, settling back on the road.

=• NYX'S MANTLE •=

The Nyx's Mantle was once a fleet ship that helped transport supplies, and more under the table--defectors. It was during one such run when they were unexpectedly taking on a small family that their ship was tailed and assaulted. Out gunned, and out manned, the slaughter of the passengers and crew left the ship to be lost to space.

The Nyx's Mantle Incident left only two survivors: Silas, and the child of the family, named Wrenea.

=• NEXUS •=

On Nexus, Silas lives the life of a Judge, acting when called, and otherwise trying to help support Exile settlement on the planet. She takes a personal, grim satisfaction when this involves getting to oppose Dominion forces, and has seemed to focus on a select handful of figures when they are involved.

It isn't uncommon for her to be seen passing through towns like Mira's Anchorage, keeping tabs on some of the residents.

=• DAWN RISING •=

''“It’s a name, Silas. Somewhere, at some point, there was a goddess who represented and brought the coming brilliance of dawn. And you know what dawn is—it’s the start of something new. Something bright, and beautiful, and unknown,” he’d said, smiling to himself as his hands stretched up and splayed overhead, like he was painting the morning sky.'' --Drift, Part II

Shortly before the Nyx's Mantle Incident, Silas had made a plan to run away with one of her shipmates, Tam. Their ship was to be named The Eostre, keeping to the Nyx's convention of long lost mythical figures. Silas found the name silly, but relented from her teases when Tam revealed how passionate he was about the sentiment.

Since his passing, the notion of the Eostre has become an overhanging goal for her, and an ideal end she hopes to reach. For Silas, Nexus is just a stepping stone along this path, and keeps a small box of letters she's written amidst her belongings addressed to him talking about this search for "their Dawn."

=• NOTABLE RELATIONS •=

Tam Race: Human Age: -- (Deceased. Was 30 upon time of death.)

The best way, and most likely the single word one would think to describe Tam is brown. He was rarely seen without a long, brown leather duster, brown pants, brown belt (at least in varying shades and warmths of the hue)--and it's little wonder that Silas adapted this sort of 'forgetful' clothing philosophy into her more dandied aesthetic. Brown was warm, but very forgetful, and easy to blend in with a crowd. It helped that he just liked brown to begin with, though.

History and Connection: All it took to start, was a simple question, and promise for something more than the grit and hardship of being on an arkship, and being nothing.

They worked together on a ship called the Nyx's Mantle, which was a resource ship (or pirating, depending on how they retrieved supplies) with the little known side job of trafficking persons out of Dominion territory to the arkship. Defectors, mostly. Rare as that was, it was still highly dangerous work, and when a particularly noble family defected, the ship was assaulted.

Tam was the equalizing force for Silas. In time, over the years they worked together, they came to have a bond that made them more like two halves of a whole. Light-hearted, quick to laugh and ready with a sniping line of snark almost as fast as his companion, Tam honestly was just a good guy trying to live a life of adventure while trying to do good.

He was an ace as poker, too. It earned him quick cash (and some wrath) at waypoints.

Qizzer Race: Aurin Age: 27

A scrappy Aurin with dark grey hair and fur, with lynx-like ears and bright green eyes, all that seems to take second place to the broad and nearly ever-present smile the fellow has. He seems at first glance relatively harmless, but the way he can pop in and out of view could make even the sternest soul sweat a bit.

History and Connection: Silas and Qizzer met through a bit of what could only be happenstance as the ship she was hopping along with docked at the Mira for resupplies. When it turned out the ship had a tail, Qizzer snuck on board and ended up aiding tremendously in making sure it was annihilated. Afterwards, Silas opted to stash away on the Mira for a turn until she could return to Gambler's Ruin.

It isn't terribly rare to see one without the other nearby, or assume the Aurin to be out of sight, but still within earshot. Their's is a companionship that teeters between Silas' annoyance and acceptance to the fact. Judge Muraia Race: Human Age: 62

Called "Whitey" for his stark white hair, white beard, and pale gray eyes, Judge Muraia seems more fitted for the role of an old grandfather sitting on a porch at a ranch on Nexus' frontier. Still, that air of his has gained him a lot of respect and trust of the folks there. He speaks with a honeyed drawl that comes from somewhere deep in his chest, at times making him seem bigger that he is in general presence.

It's made some marauders belly-up, don't knock it.

History and Connection: It's not easy to grab a cat having a fit by the scruff of its neck, but that's basically what he did. Taking a bit of mercy on Silas when she was involved in another skirmish that left her severely injured, instead of passing judgment for her foolishness, he saw the road she was paving for herself getting involved in guerrilla Exile groups and gave her a crossroads. Continue as she was and end up a criminal he'd likely have to track down again, or become a Justice under him and redirect her anger.