Sindra Bloodthorn

=Physical Description= Sindra is what you would generally expect in build from an Aurin- tall and thin. She has ruffled black hair cropped short with a pair of rabbit ears poking up at the top of her head, which twitch and turn independently of one another frequently. The movement almost seems to be instinctual, as though she’s trying to map out her environment even while busy with other tasks. Her face is often lightly smeared with dirt and her hair tangled with the odd leaf from traveling through the wilds, but her clear red eyes shine brightly despite her worn appearance. She seems almost always cheerful and cordial when meeting with others, but in the thick of battle her expression becomes more like a rabid animal when backed into a corner- complete with hissing.

She is usually dressed in either one of two outfits. The first- and far more commonly worn- is more traditional to the Aurin and primarily consists of green and brown leather with small metal clasps to hold it tightly together. This outfit leaves most of her upper legs, half of her feet, and her right shoulder exposed, but allows her a great deal of freedom in movement. More importantly, it keeps her skin in almost constant contact with nature, be it sitting down or standing.

Her second outfit is significantly more modern and consists of little more than a loose leather jacket, a polo shirt, jeans, biker gloves, and hiking boots. The jacket has been modified with basic steel armored plating, giving her a look somewhere between a soldierly appearance and something straight out of Mad Max[2].

Regardless of her outfit, her left shoulder is always emblazoned with a holographic image of a menacing leafy skull, marking her as a member of the Legion of Bloom.

=History= Sindra was born in 1631 AE on Arboria during the peaceful period leading up to the arrival of the Exiles. Cared for and raised by loving parents, Sindra was brought up traditionally in the forest-dwelling matriarchal society common to the Aurin as the daughter of the village Matria and one of her consorts. She was apprenticed and trained to be a forest hunter for her village as her father was before her. When she was 5 years old, her sister Airlia was born and the two were nearly inseparable from the time Airlia was first able to walk on her own. The two spent countless hours exploring the forests around their village, and became able trackers and hunters in their own right over time.

When Sindra was 9 years old, the technological landscape of Arboria was forever altered with the arrival of the Exile fleet. Although their visit was short, the sharing of even patchwork and haphazardly maintained technology resulted in drastic technological upheaval for the Aurin people over the following years. While many were absolutely enamoured with the novelty of new technological leaps, Sindra fell into a group that largely preferred to keep to the old ways of the Aurin, shunning convenience for the closer and more primal relationship with the forests. Despite the resistance, however, technology came to the village whether she liked it or not. Sindra often complained of the “unnatural” touch of metals and the strange “tingling” of electrical energy. Whenever possible, she would steal away from the village into the forests to escape a world that seemed to be closing in around her, and Airlia would often come along with her.

Just after Sindra’s 14th birthday, she and Airlia gained a 3rd addition to their sisterhood of the forests when Miriyal was born. Like Airlia before her, Miriyal became very close with her older sisters and benefitted a great deal from their experience as she grew up. Unfortunately, like most adults of the time, their parents found most of their time being spent dealing with the political turmoil that came about in the village with the arrival of technology and its integration into day-to-day life. As a result, Miriyal was primarily raised by her older sisters while their parents dealt with the problems of the day.

Unfortunately, their parents never were able to fully resolve the issues brought about by new technology as the era was abruptly ended with the arrival of the Dominion. While Miriyal remembers little of the experience beyond fleeting images of slaughter and horror, Airlia and Sindra both recall the experiences with a graphic intensity. Sindra and Airlia took strongly to working in tandem to defend the village with the other adults against the Dominion incursions over the next few years. Their resistance- much the same as the planet-wide resistance- was ultimately futile when the Dominion planet reapers arrived to commence an agenda of genocide. Sindra’s parents were killed during what became the final stand of the Aurin people. Sindra was 26.

When the evacuation order went out and the Exile fleet arrived to attempt a rescue for the survivors, Sindra, Airlia, and Miriyal were on the transports departing Arboria. While many were left behind, the sisters at least remained together, and have remained together ever since.

=Present Day= Since founding the Legion of Bloom, Sindra has been mildly successful with recruiting a small group of fiercely dedicated Aurin in addition to a select group of others who have found themselves drawn to the cause. She concerns herself primarily with the growth of the village and ensuring each member finds their place within it. Beyond that, Sindra schemes almost constantly against the Dominion and divides tasks to realize those schemes among the villagers. To that end, Sindra has tasked a male Mordesh medic by the name of Rasomil- or simply, “The Doctor”- with researching, implementing, and producing bioweapons designed to harness the power of life to deadly effect. The Doctor has become an almost unofficial consort of Sindra's in that he is largely responsible for leading the Honorbound of her village. In addition, she has found a consort in an Aurin male Esper named Anninion, who now leads the Watchers- the militaristic arm of the Legion- and assists Sindra with any day-to-day tasks regarding the Legion. Anninion has grown over time to effectively be Sindra's right-hand Aurin. Last but certainly not least, Sindra began mentoring an Aurin female- Eskari Duskglow- to ultimately become the Legion’s first priestess of the Weave. Eskari’s devotion to Sindra is a cut above the others and borderlines on fanatical- it seems there’s little Eskari won’t do to make Sindra happy. With drive and ambition, Eskari has surpassed Sindra's expectations and has become the priestess Sindra had hoped she would. What's more, Eskari has become another consort of Sindra's as well, officially taking her place at the Matria's side.

Today, Sindra spends most of her time between her Grove and Sylvan Glade in Celestion Forest, happily greeting anyone who comes by. She also occasionally makes stealth forays into Dominion territory- Whitevale in particular- in order to cause as much sabotage, chaos and death as possible before withdrawing once retaliation seems imminent. Sindra has been and continues to be a firm and outspoken supporter of Aurin racial pride, and continues to work to actively encourage others to do likewise.

=Attitude, Personality & Motives= Sindra is foremost driven by a need to protect her sisters, her people, and their culture in the wake of the events that took place on Arboria. She views the Aurin alliance with the Exiles as a necessary evil; while the continuation of the Aurin people is of vital necessity, the adaptation of the Aurin to new technologies introduced by the Exiles has resulted in the Aurin becoming more distant from their ancestral heritage and less reliant upon the forests they have sworn to protect. Despite this, Sindra is not naive. In order to not only protect themselves, but also the forests, the Aurin must learn to utilize new technologies and weaponry, lest their enemies gain the upper hand in technological superiority. As a result, Sindra uses only the technology that she must, and shuns anything more.

While Sindra is primarily focused on the Aurin, she isn’t particularly prejudiced against the other races of the Exiles and sees each as bringing something unique to the table. The Granok are kindred spirits of a sort with an inherent bond to the earth, even if she can’t stand the vile drinks they insist on imbibing. The Mordesh are strictly academic and are a source of technological science which, if properly directed, might aid the Aurin in repopulating the forests across Nexus farther and faster. Humans, on the other hand, are a predominantly mixed lot. Some have surprised Sindra as being almost spiritually Aurin, while others are little better than the Dominion that she is sworn to destroy.

When it comes to the Dominion and its citizens, Sindra wants nothing more than revenge. It doesn’t matter who they are, what they look like, or where they came from- she wants them dead, as brutally as possible, and the more suffering she can inflict, the better. To her, simply aligning with the Dominion is more than enough to qualify- it hardly concerns her whether or not they’re even part of the army. Sindra typically goes so far as to restrain and slash the arteries of any Dominion she comes across, painfully bleeding them dry and ferrying off the blood to who-knows-where[3]. Her followers are known to do much the same. As feral, rabid, and bloodthirsty as Sindra becomes when confronted by the Dominion, she is by no means blinded by her blood craze- she begrudgingly tolerates defectors, but isn’t known for taking prisoners in the field.

Sindra is foremost the Matria of the Legion of Bloom, a small Aurin village, but doesn’t usually make a big showing of it. She is also an adept scout and assassin, and because of this, doesn’t usually travel with guards or any other kind of escort. When not on the job or tending to her duties as Matria, Sindra busies herself with communing with the forests, gathering herbs and supplies for making tea, reading, whittling and leatherworking. She also has a particular fondness for hugs and seeking out high and difficult-to-reach locations to perch upon- especially if they’re scenic. When lacking in other options, she’ll sometimes make do with a Granok shoulder.

In most social situations, Sindra is cheerful, outgoing, and very enthusiastic. She enjoys meeting new people almost as much as exploring new places and sights, and particularly enjoys satisfying her curiosity of others. She can be particularly cold and ignore people that she doesn’t like, but will tolerate their presence anyway. In the case of those whom she calls enemies, she won’t hold anything back.

Sindra is mildly claustrophobic, but this becomes debilitating especially in enclosed metal environments, particularly where there is a total absence of plant life and an abundance of machinery. Although she can exist in such spaces for short times, the longer she remains, the more apprehensive she’ll become until she’ll inevitably attempt to escape using any available means. Her apprehension and subsequent panic attack is usually preceded by heavy, deep breathing and an instinctive need to rub her arms. She has never been held captive within an environment such as this for a long period of time, but the experience would no doubt be traumatic to her.

=Note(s)= 1 - These ability scores reflect a total of 30 (5 per) points spread across 6 abilities. A score of 5 is average, while a score of 10 is phenomenal and a score of 1 is terrible. Some races are deductively better at some abilities than others. This is represented by means of the grey box racial limits and is a way to benchmark the character’s abilities against not only their own race, but the public in general.

2 - If Mad Max used Wolverine’s blades, anyhow.

3 - BLOOD FOR THE BLOOD OAK