Pax Phillips

Pax is both fundamentally idealistic and insatiably curious. This combination has gotten her into trouble more than once, especially when her desire to see what's over that next hill or somewhere inside that cave leads to selective blindness to signs like 'Keep Out', 'Danger: Radiation Hazard' or even 'Beware of Giant Monster With Lots of Teeth'.

=Description=

Physical Appearance
The first thing most notice about Pax is her shock of white hair, a stark contrast to her darker skin tone. Her hazel eyes are generally wide and curious, giving the impression she is perpetually amazed by the variety of things in the world around her.

Aesthetics
Most of Pax's taste in clothing is not dictated by aesthetics, per se; when you're constantly climbing up cliffsides and scrambling down hills -- and periodically into the dens of unsavory things that would like to eat you -- practical considerations tend to rule your wardrobe. Sturdy boots, good gloves, practical leather leggings and good solid holsters to keep one's guns readily available are all necessities. Her one nod to fashion is her fondness for what some might call 'bad-ass longcoats.' The better a coat looks with the hem sweeping at her calves, the more dramatic it looks when she draws her guns, the more she likes it.

=Personality= The old saying about "curiosity killed the cat"? Someday, that'll be on Paksara's tombstone. Not actually scatterbrained so much as constantly curious about the world around her, keeping Pax focused on the task at hand when there's something more interesting nearby can be a bit of a challenge.

In addition, Pax is idealistic enough that her first response to a conflict is to try to talk it out, rather than reaching for her guns; when possible, she prefers to hang back and tend to her companions' injuries, keeping them alive rather than harming others. This 'can't we solve it peacefully' attitude is half of what leads her friends to abbreviate her name, Paksara, into 'Pax'.

However, once conflict begins -- which happens more often than it probably should, given her tendency to go scrambling down a cliff face and find herself smack in the middle of a nest belonging to something that wants to eat her face -- Pax can focus on the battle at hand. The problem arises once it ends, and she spots something new to catch her attention...

=History= When you're claustrophobic, a ragtag fleet of Exile spacecraft is not the best place to grow up. Paksara Phillips found the best way to cope with the constant feeling of the walls closing in was simply to keep moving. She turned it into a game with herself, trying to find something new every day, some aspect of the ship she'd never seen before. By the time she was about nine, she had explored every single allowed inch of the ship she was born on, and most of the crawlspaces and access tunnels. It was perhaps only natural that she'd move on to the ones she wasn't supposed to be in, and this was the first time her curiosity got her into trouble when she found herself in one of the drive rooms during maintenance, without a suit. Though she was extricated before too much damage was done, the exposure did have the side effect of turning Paksara's hair completely white by her eleventh birthday.

It did not, however, have any notable effect on her curiosity and desire to keep exploring. Even as she got older, she found herself requesting to transfer from ship to ship within the fleet, simply to have a change of scenery. New passages to walk and new territories to explore.

So when Dorian Walker discovered the lost planet of Nexus, it was like an entire world had opened up to Paksara... literally. She signed up as soon as a slot was available, eager to see what new sights awaited her over the vast and unexplored horizon.

Hopefully, she won't be eaten.

=Talents and Weaknesses= Pax is a reasonably adept hand with first aid and field medicine, half because of having needed to patch up her own injuries during her various misadventures. She's also fundamentally curious, which can lead her to insights others might overlook. On the other hand, her curiosity is quite likely to lead her in to trouble over her head, and periodically drag her friends along with her.

=Motivations and Goals= Open space! Room to run! Things to see!